Kill Event Tips and Pointers for a Small Alliance
Tired of getting pounded to the ground every two weeks during the War and Order Strongest Lord Kill Enemies Event? Follow these tips and tricks for best results.
Every realm has a group of players who've spend a lot of money to oversize their castle so they can throw their weight around and bully everyone else in the realm. Expect a few of these to drop by every other week during the "Kill Enemies" portion of the Strongest Lord event. Chances are you can't do anything to harm these guys and even if you could manage to get every soldier in your entire alliance into a single timed attack, you probably still couldn't hurt them.
But you CAN hurt them! Not by attacking, but by defending. These big guys are going to attack any castle that is not shielded, has T4 or higher troops or has some resources to take. Many of these castles are not going to have very big embassy capacity, so you won't be able to put enough soldiers into these to make much difference, however by timing your reinforcement troops to arrive shortly after the enemy does, you can get a large number of reinforcements into even the smallest castle and can cause some serious pain to your attacker.
Here are some tips:
1. When an enemy arrives, send out an alert to your team. Get as many people online as you can.
2. The alliance commander should control the chat everyone else should stay off chat as much as possible to allow the commander's instructions clear and present for everyone.
3. Whenever your own castle is being targeted, look at your watchtower report and see if you can determine if the attack is real or fake. If it is a fake attack (a small number of troops designed to look like a full march) post "fake" to the chat. If it appears to be real, post "real" Keep communication short and clear. If your watchtower is too low to be able to tell, say nothing.
4. If a castle is being targeted, but doesn't have enough troops to cause battle mode (crossed swords followed by a detailed battle scene.) It is a good idea for one ally to enter reinforcements early. This will give everyone else time to get to the fight after it starts.
5. When you see an enemy marching towards an ally, send a reinforcement army timed to arrive after the enemy does. If you are too far away and don't think you can get there before the battle ends, do NOT use march speed ups until you see the swords. Once you see those crossed swords, you know that the enemy sent a real force and you can speed into the battle.
6. Your reinforcement troops should not exceed the number of "beds" in your hospital. Your goal is to cause death to your enemy, not your own troops. Since you are likely to lose most of these battles, your death rate is going to be high. Make sure that is only a wounded rate, and not a death rate.
If your alliance gets good enough at this, those big guys will begin to decide they'd rather try somewhere else to get their kill points. If they're losing tens of thousands of troops with each battle they will not want to keep doing that for too long.
If your alliance is NOT good at this, or just too small to pull it off effectively there is another strategy that will work quite well: Remember that they are there for kill points and resources. If your castles have NO T4 or higher troops, and hardly any resources, they will have no reason to stick around.
Happy Gaming!
Dweomr
Timber: will study these learned a good lesson today.
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